Tuesday, October 23, 2007

Work "was" on progress

Here a maquette I started to sculpted a while a ago as a personal project about the show(Grossology) I was designing for.I was only 40% done at this stage but definitly in a direction I was happy with .Saddly I had to moved and the sculpture got badly damaged .
Since I started to work on another show and that keeped me away from it to long.Now it all dry and grainy, so just before throwing in out in the garbage I though sharing my rough stage of what it could had been.

12 comments:

Jason C said...

ahh.. I always loved you sculpture work Sebastian. Very nice.. Even in this early stage.. Sad to hear it got busted up.

robi pena said...

he, he, like your figure!!

John Paul Cassidy said...

Sorry to hear about your Sloppy Joe maquette. At least it looked great!

I share your pain. I'm working on a 3D figure on Abby on 3DSMax. The first figure (which I worked on from September to November) turned out quite well! But here's the problem: No matter how many times I remap the figure, whatever texture map I use comes out garbled on the figure!!! I'm working on a second version right now. So far, so good! But I'm trying to get the face to shape itself right before I divide the polygons! It's very, very tricky.

But don't give up, I always say!

Matthew Kalinauskas said...

Nice Stuff! I love the design.

Heather said...

very cool, I have very little talent when it comes to clay. :O)

marcobucci said...

Great work on here. I'm currently working at the studio that's doing Grossology season 2 (although I'm on another show). It's just occurring to me now that you might work there too and I might not even know it.

Mukpuddy said...

Holy crap that sux it got broken dude, great scult anyways!! Love your blog too!!

Mirella said...

Wow!! It's too cool!!!

bernard n. shull said...

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a_a said...

woaw youre good and i love your reel!

Jeremy said...

Wow, sweet man! This would be huge help for the animating too :)

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